Designing according to cognitive theory of multimedia design in one place

Since I’ve begun to flirt with instructional design years ago, I was faced with several theories about how e-learning content should be prepared to assure that the learners get the most out of it. It was really challenging to connect everything I’ve read and found about cognitive theory into one meaningful whole and how to get a quick overview about main principles of multimedia design.

In the end I gathered everything that, in my opinion, is the basis of multimedia design, in this Learning map, which I hope will give you an overview about:

  • The three basic cognitive principles
  • Tips about how these principles should be applied in your multimedia design

Enjoy the following Learning map.

Learning map as an instructional tool

Learning map - graphic

“”Have you ever focused on the way of how you present new topic/new things to someone? I’ve noticed that many times we   draw some sort of a mind map or a diagram on paper or whiteboard. This proves that our brains don’t think linear but non-linear. Additionally, it proves that our brains love visual thinking/learning? Although there are tons of mind mapping tools that support visual thinking, they are often not enough exploited, especially for teaching purposes. That’s why I’ll concentrate on using mind maps as an instructional tool for teaching in this post.

When we started using mind mapping tools for teaching purposes, we’ve encountered the constant lack of possibilities when using them. Why? Originally, mind mapping tools are designed for learning, capturing ideas, brainstorming, but in rare occasions they are used as a tool for creating a learning content or building and delivering lessons. That’s why we’ve expanded the philosophy of the mind map to the point, where it serves as a learning content which could be used before, between and after class (i.e. blended learning). This is how the Learning map happened.